![]() Ubi is using an accomplished middleware solution for this, and the game will actually generate facial geometry based on your profile. And if you use the Xbox Live Vision camera, you'll definitely never see a player like yourself because the game will create a custom character that bears your likeness with well-lit front and profile shots of your face. There are so many combinations of gender, face type, facial hair, and other features, such as scars, face paint, clothing, body armor, and camouflage, that you might never see another identical player online. Ubisoft Montreal has taken the character-creation engine in Vegas to the next level by billing it as the 2.0 version of the "persistent elite creation" system that was featured in previous games. Now that the game's nearly finished, we were understandably interested to see how the multiplayer has shaped up in Vegas. ![]() However, this series has always lived and died by its multiplayer component, with its intensely tactical trappings and committed clans of players vying for online dominance. Rainbow Six Vegas' single-player campaign features new gameplay and the unusual, eponymous setting. But it's also pushing the franchise forward with new mechanics, such as inverted rappelling and the use of third-person cover. It's getting back to basics with a development team that previously worked on the acclaimed Rainbow Six 3. The newest entry in the Rainbow Six series is simultaneously getting back to basics and pushing the franchise forward.
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